Wednesday, November 26, 2008
Thursday, October 23, 2008
FABLE II Walkthrough by The Ritual page 4
The Archaeologist |
To earn the last few renown points, pick the Archaeologist quest and follow the glowing trail. It'll lead you through Rookridge, back into Old Bowerstone, and into Fairfax Gardens. Here you'll find Belle the Archaeologist, who gives you the quest.
FAIRFAX GARDENS |
Belle asks you to find an artifact for her and hands you a note with info on its whereabouts. The note says that the artifact is found in the "oldest part of the city," which, interestingly enough, isn't limited to Fairfax Gardens. Head to Bowerstone Old Town.
As soon as you reach Old Town, your dog takes off running toward a dig site. Follow the dog to the dig site and dig up the Ancient Scroll. Return to Fairfax Gardens and hand the scroll to Belle to complete the quest and earn 75 renown points, more than you need to impress the abbot of Oakfield.
OAKFIELD |
Return to Oakfield and follow the glowing trail up to the temple to meet up with the abbot. He'll lead you outdoors while conversing a bit and then finally asks you to go to a nearby cave to meet a monk. The glowing trail leads you to the monk in Oakfield, and she (yes, she) leads you into a nearby cave.
FABLE II Walkthrough by The Ritual page 3
Til Death Do Us Part |
ROOKRIDGE |
Another quest that'll earn you lots of renown is Til Death Do Us Part. Make it your active quest and follow the glowing trail out to Rookridge, and expect to run into bandits and hobbes along the way. Near a statue on an offshoot path to the right is the ghost of Victor, a vindictive lover who asks you to take on his quest. Accept the quest and then head south to Bowerstone Market to find Alex. Oh, and expect more bandits during your trek through Rookridge.
You'll find Alex on the east end of the Bowerstone Market. Before talking to her, you can use the book The Art of Seduction that'll give you the seduction expression, one that Alex is quite fond of. You can alternatively bring her into your favor via your standard positive expressions, even farting. Lock onto Alex and continually impress her to move the slider toward the wedding ring.
When you've sufficiently impressed Alex, the game gives you the option to hand her Victor's rejection note or marry Alex. Giving Alex the rejection note is—surprise!—the evil choice in this dilemma, and marrying her is the good choice. Either way, return to Victor to complete the quest. You'll earn 100 renown points for the deed, leaving you with just a handful to earn in order to impress the abbot.
FABLE II Walkthrough by The Ritual page 2
The Ritual (cont.) |
There's another group of bandits waiting after you leave the tracks and hit the hillside again, though thankfully none of them are of the tough sort. Clear 'em out, then follow the trail down and up again, looking for a side path to the left where you can open a chest with 300 gold pieces.
You'll hit the tracks again and just a bit further up is another ambush with another of the uber-baddies that won't be stunned by your Shock. The narrow arena afforded by the tracks makes it difficult to create distance, so just try to kill off the weaker guys while avoiding the uber-bad guy. Continue following the trail and you'll soon find Dart sitting atop a platform talking smack. While he's blabbering, nail him with a single shot (of whatever) and he'll go down, letting you grab the 100 gold from the chest behind him.
OAKFIELD |
Return to Barnum in Oakfield to complete the job. You earn a lot of renown points for the task, but it'll take even more in order to impress the abbot. Check your list of quests for opportunities to earn renown in Oakfield. Select a quest and the game will mark a glowing trail for you to follow.
The Sculptor |
Simply accept Susannah the sculptor's quest and all you need to do is hold a pose for her while she works. Select a pose and hold the button until it's okay to release. That's it. |
FABLE II Walkthrough by The Ritual page 1
The Ritual |
Have a talk with the abbot and he'll ask you to prove yourself before he sends you on his errands. To prove yourself you'll need to help out the citizens of Oakfield, so head back into town and follow the glowing trail to Barnum, the photographer you encountered in your childhood. After hearing his sob story, accept his mission and head out of town, returning to Rookridge to take care of the bandits.
A Bridge Too Far |
ROOKRIDGE |
Follow the glowing trail down the hill and then up toward the Rookridge Inn. As you enter the inn, bandits charge you from upstairs. Take cover under the stairs to avoid taking cheap shots from the gunners upstairs and take out guys sent to fight you man to man before rushing upstairs to obliterate the gunners. After clearing the inn, look for a side room on the upstairs level with a chest bearing a Resurrection Phial.
The glowing trail leads you outdoors where you briefly encounter the bandit leader, Dash, from a distance. He'll run off before you can do anything about it, so just follow the trail to the ground level and then up a short flight of stairs to encounter another batch of bandits. Try to keep your distance and avoid getting surrounded—if you can manage to take 'em out, there's a nearby chest with a Standard Health Potion. The trail wants to urge you south down the rail tracks, though a quick diversion to the north will net you another Silver Key.
Just a few yards up the track and you'll need to watch for an ambush from your left. There's one bandit in this bunch that is particularly strong and won't be stunned by your Shock, so make ample use of your rolling ability (should you have it, and we hope you do) to allow for a safe strike-strike-roll-strike-strike-roll attack pattern.
XBOX RPG Fable II

Fable II is an action role-playing game for the Xbox 360 developed by Lionhead Studios, published by Microsoft Game Studios. The sequel to Fable and Fable: The Lost Chapters, it was originally announced in 2006 and released in October 2008.
The game takes place in the fictional world of Albion, 500 years after Fable's setting, in a colonial era resembling the time of highwaymen or the Enlightenment; guns are still primitive, and large castles and cities have developed in the place of towns.[4] Unlike the original, the player may choose to be either male or female.
Lead designer Peter Molyneux has played a major role in presenting this game to the public, as he did in the lead up to the release of the original Fable.
The game reached gold master status on September 22, 2008.Tuesday, October 14, 2008
Guild Wars
ArenaNet's first title, Guild Wars, was released on April 28, 2005. It was an instant No. 1 seller around the world, with more than 250,000 accounts created in the first week after the game's launch. In a little over two years, the franchise sold over 4 million copies and currently provides in-game translations to eleven different languages: Chinese (Traditional), Chinese (Simplified), English, French, German, Italian, Japanese, Korean, Polish, Russian, and Spanish. After the release of Guild Wars, ArenaNet developed two additional standalone games, called campaigns. Guild Wars Factions (released on April 28, 2006) and Guild Wars Nightfall (released on October 27, 2006), added to the over-arching Guild Wars saga with their own unique storylines, and expanded the world of Guild Wars almost three-fold with vast new realms to explore. While each new campaign functions as a standalone game, the games can be integrated into a larger whole, and players can move their characters freely between all campaigns they own. In addition, each campaign offers players the opportunity to complete a new set of missions and quests, as well as a chance to try out brand new professions, skills, items, and game features that expand the way they play the game. Sales of the entire Guild Wars franchise topped 4 million copies in August of 2007, a milestone that occurred just prior to the release of ArenaNet's first true expansion to the game: Guild Wars: Eye of the North. This expansion provided new content aimed exclusively at level 20 characters, giving existing fans more of what they wanted: skills, items, challenges, and story. Eye of the North returned to the lands of Tyria, the location of the original Guild Wars campaign, to continue such tales as humanity's war against the Charr, the Dwarven prophecies of the end times, and the disappearance of a lovely little girl named Gwen. In addition, Eye of the North introduced new races, the Norn and the Asura, a new threat to the world, and a new story to discover by playing through the game. Guild Wars: Eye of the North also provides a bridge to the upcoming release of Guild Wars 2, the new game that ArenaNet is currently working on. Guild Wars 2 will take place over 200 hundred years after the events portrayed in Guild Wars: Eye of the North, and is scheduled to go into public beta in the second half of 2008. We encourage you to visit the official game site, www.guildwars.com, for more information about Guild Wars.
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Monday, October 13, 2008
Gaming Fervor
These are some of the most interesting posts:
http://ferv0r.wordpress.com/2008/09/22/war-im-not-having-fun/
http://ferv0r.wordpress.com/2008/09/18/aoc-pvp-is-fun-again-but-is-it-fun-enough/
AoC Class specific:
http://ferv0r.wordpress.com/2008/07/12/herald-of-xotli-leveling-build-and-feat-advice/
http://ferv0r.wordpress.com/2008/09/28/bear-shaman-leveling-build-and-feat-review-version-3/
http://ferv0r.wordpress.com/2008/09/30/necromancer-leveling-build-and-feat-guide-up-to-level-63/
Friday, October 10, 2008
Ultima Online (UO)

Ultima Online (UO) is a graphical massively multiplayer online role-playing game (MMORPG), released on September 25, 1997[1], by Origin Systems. It was instrumental to the development of the genre, and is still running today. The game is played online, in a fantasy setting similar to that of the other Ultima games that preceded it.
Massively multiplayer online role-playing game
A massively multiplayer online role-playing game (MMORPG) is a genre of computer role-playing games (CRPGs) in which a large number of players interact with one another in a virtual world. The term MMORPG was coined by Richard Garriott, the creator of Ultima Online, the game credited with popularizing the genre in 1997.[1][2]
As in all RPGs, players assume the role of a fictional character (often in a fantasy world),[3] and take control over many of that character's actions.[4] MMORPGs are distinguished from single-player or small multi-player CRPGs by the number of players, and by the game's persistent world, usually hosted by the game's publisher, which continues to exist and evolve while the player is away from the game.
MMORPGs are very popular throughout the world.[5] Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005,[6] and Western revenues exceeded US$1 billion in 2006.Massively Multiplayer Online Role-playing Games
Age of Conan
Lineage
Lineage II
City of Heroes
City of Villains
Matrix Online
Everquest
Everquest II
Ultima Online
Eve
Starwars Galaxies Online
Second Life
Guild Wars